Environmental Art
Environmental Art
Environmental Art
Environmental Art
NON-PLAYABLE LEVELS
College Work and Post College Work
(All Assets From Unreal Marketplace)








Medieval level
I made this level back in college for a level design module. This level was inspired by the game 'A Plague Tale: innocence' for it setting during the black death in 1348.
I wanted to capture the time period by having this derelict feel to the streets and having the house placed in a confined space which created narrow corridors.
My thinking behind the level design was that this level would be focused on stealth by targeting and reinforcing that play style. The many narrow corridors (narrow spaces) would create this maze feel and allow the player to use this to their advantage, whilst also delivering the emotions of fear, uneasy and ambiguous








Abandoned Factory level
This was a project I made in my spare time after college. I wanted to develop my skills as a level designer and gain a better understanding of unreal engine 4 and understanding of lighting, materials and level design in general before I started University that same year.
when planning out this level I wanted to get the layout down and think about, if this was playable what would I want the player to see and what emotions I would try to create. I also wanted this level to deliver some narrative like why this place is abandoned and what this place used to be before. I did this by having debris like barrels wood planks and etc, placed around to show that his place was left in a hurry.








Futuristic Level
This was also made in my spare time and I gave my self less than a week to make this.
I was inspired by the TV series 'Altered Carbon which has this futuristic look city with an emphasis on sky scrapers with multiple levels to it.
This level was my experiment with night time lighting combined with vibrant colourful street lights.